The effects of gamification using classcraft platform on writing skills in chilean high school students
Resumen
This study, which followed action research methodology, investigated the effectiveness of gamification through the Classcraft platform to improve accuracy and performance in writing tasks and students' perception. 10 students were Tenrt of the study and replied to pre and post-test after non-gamified class, and a pre and post-test after gamified classes to compare differences in performance for both instances. Additionally, a perception survey was answered by students after non-gamified and gamified classesto gather reflections and views about both types of instruction. This research shows that gamification by implementing activities with Classcraft improves writing skills and students' positive perception of the type of activities carried out in the gamified format.Key Words: Writing, Gamification, Classcraft, Multilevel class.