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dc.contributorHorne, Chelzi
dc.contributorNavarrete, Isaac
dc.contributorRuiz, Mónica
dc.contributor.advisorRamírez Espinoza, Pamela [prof. guía]
dc.contributor.authorGonzález, Benjamín
dc.date.accessioned2022-04-18T13:59:44Z
dc.date.available2022-04-18T13:59:44Z
dc.date.issued2021
dc.identifier.otherBiblioteca Central
dc.identifier.otherINGL R173e 2021
dc.identifier.urihttp://repositorio.ucsh.cl/xmlui/handle/ucsh/2407
dc.descriptionSeminario de título (Profesor de Inglés para Educación Básica y Media) -- Universidad Católica Silva Henríquez, 2021es
dc.description.abstractThis study, which followed action research methodology, investigated the effectiveness of gamification through the Classcraft platform to improve accuracy and performance in writing tasks and students' perception. 10 students were Tenrt of the study and replied to pre and post-test after non-gamified class, and a pre and post-test after gamified classes to compare differences in performance for both instances. Additionally, a perception survey was answered by students after non-gamified and gamified classesto gather reflections and views about both types of instruction. This research shows that gamification by implementing activities with Classcraft improves writing skills and students' positive perception of the type of activities carried out in the gamified format.Key Words: Writing, Gamification, Classcraft, Multilevel class.es
dc.language.isoenes
dc.publisherSantiago, Chile: UCSHes
dc.rightsAtribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es
dc.subjectInglés -- escritura -- enseñanza mediaes
dc.subjectHabilidad en escritura -- enseñanza mediaes
dc.subjectJuegos con computadores
dc.subjectJuegos educativoses
dc.titleThe effects of gamification using classcraft platform on writing skills in chilean high school studentses
dc.typeThesises


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Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
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